After starting a weekly match where my wife and I play each other for five matches in all five Super Smash Bros. games, we’ve begun to record and keep track of how we did.
Amid my current fixation with the Super Smash Bros. series, my wife and I have tried to find new ways to make what are very old games still be as fun as they were the first time we played them.
Owning all five console games and having been a dedicated fan of the series since I first played the original Super Smash Bros. in April 2001, my wife and I both view the series as an incredibly fun thing to do together, as it’s a competitive activity that we share comparable skill levels in.
While I’ve already written about our more extensive plan of stat-tracking across all of our Smash matches that began this week, this is a separate endeavor that we’re looking to make a routine competition between us, even if it’s incredibly frivolous with the stakes of having to take our dog out at night for a week.
Playing all five of the games in a competitive matter isn’t something new to us, or the competitive scene as a whole for that matter. While we initially played similar sets during our first deep fixation with the series in the summer of 2020, the concept itself was born at the Supernova tournament series, formerly known as Super Smash Con.
The tournament is known across the competitive communities of the entire series to be a vibrant celebration of the games, typically being the only major or supermajor tournament throughout the entire year that includes tournaments for all five mainline Smash Bros. games.
Though the specific event has since been retired, the tournament previously held a “Smash Masters” exhibition event, which included best-of-three sets in all of the Smash Bros. games at the time.
Our series operates a bit differently – we play a total of 25 matches across the five games, with five matches in each game regardless of how many wins one player stacks up – with the goal of reaching a minimum of 13 wins to secure the victory. While a win can be secured prior to the completion of the series, we do always play all the way through all five games.
Additionally, a new twist that was just introduced for our first recording of Smash Masters just last week is that all characters are randomly selected – this is both to keep us from abusing a main that we’re much better at than other characters, while also being a way to help improve our skill level across the entire roster of all of the games.
For the purpose of uploading these videos to YouTube, we’ve both adopted tags to include – I go under SinRostro in the videos, while my wife is Snicks. Our ruleset for each game can be found in the description of each video.
Here’s a look at how the first week of results shook out:
1. Smash 64 – SinRostro 5, Snicks 0
SinRostro: Luigi, Jigglypuff, Captain Falcon, Link, Mario
Snicks: Link, Donkey Kong, Jigglypuff, Captain Falcon, Yoshi
2. Melee – Snicks 3, SinRostro 2
SinRostro: Samus, Donkey Kong, Luigi, Marth, Mario
Snicks: Pikachu, Mario, Zelda, Luigi, Young Link
3. Brawl – Snicks 3, SinRostro 2
SinRostro: Sonic, Ike, Zelda, Donkey Kong, Ganondorf
Snicks: R.O.B., Wario, Meta Knight, Samus, Pikachu
4. Smash 4 – SinRostro 3, Snicks 2
SinRostro: Bayonetta, Mr. Game & Watch, Yoshi, Meta Knight, Bowser
Snicks: Dr. Mario, Falco, Duck Hunt, Peach, Wario
5. Ultimate – Snicks 3, SinRostro 2
SinRostro: Pit, Min Min, Shulk, Isabelle, Robin
Snicks: Diddy Kong, Bowser, Pokemon Trainer, Ice Climbers, Richter

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